Sunday, April 22, 2012

The Running Dead

Took a short 5km jog this morning. Wanted to do more, but I’ve never been good at the running-2-days-in-a-row thing, so I didn’t really feel up to it.

Anyway, I want to talk about something that I thought I’d talked about before, but apparently haven’t. Which is odd, because it’s something that I’ve been into since maybe February, and it’s intrinsically linked with my running escapades.

I’ve been using an iPhone app called Zombies, Run!, which is, according to the website:
        ...an ultra-immersive running game for the iPhone, iPod Touch, and Android. We deliver the story straight to your headphones through orders and voice recordings - and back home,         you can build and grow your base with the items you've collected.

It’s a game where you run from zombies. In the simplest terms, that’s it. Except, to date, the Android version hasn’t been released yet. When I first heard about this game it was a kickstarter project, and I couldn’t stop myself from contributing. It had two of my favourite things: Zombies, and running. So I chipped in some money, and the project became massively overfunded, and the game got made.

Basically, what you do is select a playlist, and choose from the list of available missions, then you start running. It uses the GPS (on the iPhone at least, iPod Touch uses the accelerometer instead) but it doesn’t look for where you are or make you run toward anywhere in particular. If you’ve turned the zombie chases option on, every now and then it’ll make you speed up while you get these little radar beeps in your headphones that indicate how close the zombies are.

The voice acting is excellent, and the story is really riveting. There’s also a couple of story elements that can be followed up outside of the game if you’re into the whole ‘alternate reality game’ thing. Which I am.

So, if you’re into running, and zombies, and running from zombies, and you have an iPhone, I recommend that you get your hands on this game. It’s a real motivator.


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